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& Prometheus Press Inc. All rights reserved. Collated by Andrew James 05/01/02. ajames@node16.co.uk
CYBERPUNK 2020 CYBERWARE LISTING
Cyberware Surg. Description Cost H.L Book
Implanted Fangs (Vampires) N Mouth. Implanted canines, 1d6/3* damage 200 3d6 CP20
Sharkgrin Special N Mouth. Implanted carbo-glas teeth, 1d6/2* damage 200 3d6 CP20
Poison Vampires N Mouth. 1d6/3* damage plus poison/drug injector 400 3d6 CP20
Retractable Vampires/Sgrin MA Mouth. 1d6/3* to 1d6* bite damage. Retractable 500 2d6+2 Chr2
Extended Canines CR Mouth. 1d6/2+1* damage. Retractable 1000 3d6+2 Chr2
Extended Sharkgrin Special CR Mouth. 1d6* damage. Retractable 1400 4d6 Chr2
Spitting Cobra M Vampires that spit chemicals 6ft, as airgun pellet 400 4d6 Chr3
Retractable Spitting Cobra MA Retractable vampires that spit chemicals 6ft 700 4d6 Chr3
NewTeeth M Ceramic teeth: MEL -1 NA C 1-2* NA 1 VR touch 200 1d6/2 Chr4
PowerJaw MA Myomer jaw muscles, +2 to bite damage 100 +1-2 Chr4
Mandibles MA 2d6 damage bite, look normal except for eating 1200 5d6 I2.2
Cyberjaw - K9 MA SP 6 metal jaw. 1d6* bite damage 2750 3d6+2 P2
Cyberjaw - Conga MA SP 6 metal jaw. 1d6+2* bite damage 2770 3d6+2 P2
Cyberjaw - Needler MA SP 6 metal jaw. 1d6+3* bite damage 2800 3d6+2 P2
Cyberjaw - Pit Bull MA SP 6 metal jaw. 2d6* bite damage 2870 3d6+2 P2
Cyberjaw - Shark Maw MA SP 6 metal jaw. 2d6+1* bite damage 2930 3d6+2 P2
Cyberjaw - T-Rex MA SP 6 metal jaw. 3d6* bite damage 3000 3d6+2 P2
RealSkinned Cyberjaw MA Jaw looks real, 70% effective (Diff Awareness) 0 -1d6 P2
CYBEROPTIC MA Basic eye module (4 option spaces per eye) 500 2d6 CP20
Remote Eye MA 1 space left, 100m transmission 1500 3d6 Chr2
Optical Interface MA Interface plug behind the optic 600 2d6+2 Chr3
Bug Eye MA Can hold 6 Options 750 3d6 Chr3
Third Eye CR -1 ATTR/eye, max 2 extra 750 3d6+ Chr3
Revelation Cyberoptic MA Early model. +1 Notice, ATTR -1,-2 700 3d6-1 Chr3
Soviet Cyberoptic MA 1 option space per eye, 50% chance of -1 ATTR 100 2-3d6 Chr4
Kiroshi MonoVision MA 6 option spaces, +1 Notice, +Initiative vs Ambush 650 3d6 Chr4
Vacuum Proof Optic MA 4 option spaces, used with Vac Weave 600 2d6 DS
Quick Change Optic MA Removable, but only 3 options 1000 2d6+3 P1
CYBEROPTIC OPTIONS Take 1 space unless noted otherwise
Color Shift N Allows color changes, special fashion effects 300 .5 CP20
Image Enhancement N +2 Awareness when using visual search 300 1 CP20
Targeting Scope N +1 on all Smartgun attacks 400 2 CP20
Times Square Marquee N LED Screen in vision field for messages 300 1 CP20
Teleoptics N Telescope ability to 20x 150 .5 CP20
Micro-optics N Microscope 150 .5 CP20
Anti Dazzle N Immune to flash, laser blinding 200 .5 CP20
Low Lite N See in dim light, almost total darkness 200 .5 CP20
Thermograph Sensor N See heat patterns, temperature readings 200 1 CP20
Infrared N See in total darkness, using heat emissions 200 1 CP20
Ultraviolet N See in darkness, using UV flash 200 1 CP20
MicroVideo Optic N Video record up to 20 min (2 spaces) 300 .5 CP20
Digital Camera N Shoots up to 20 images (2 spaces) 300 .5 CP20
Dartgun N Holds 1 poison dart. Range 1m (3 spaces) 200 2 CP20
Dodgeball N +1 to Hand to Hand skill after 30 secs 440 1 Chr1
Tear Gas Sprayer N 1m range (2 spaces) 200 2 Chr1
Times Square Plus N Allows visual information retrieval (3 spaces) 500 2 Chr1
Video Cam/Transmitter N Live feed 1m range (4 spaces) 330 1 Chr1
Video Imager N Receives vid images (2 spaces) 350 2 Chr1
Time/Day Display N Time and date, no spaces 100 1 Chr2
Cyberoptic Compass N 1 space, 2 for logocompass 300 1 Chr3
Information © R.Talsorian Games Inc, Ianus Publications Inc, John A Nephew, Temporal Statis Productions,
8.6
& Prometheus Press Inc. All rights reserved. Collated by Andrew James 05/01/02. ajames@node16.co.uk
CYBERPUNK 2020 CYBERWARE LISTING
Cyberware Surg. Description Cost H.L Book
Interferometry System M 10x vision all the time 400 1 Chr3
Laser-Comm Optic M 50m range, and can blind. Code chips are 175eb 425 1 Chr3
Verbal Eyes (Basic) M Displays images, -1 space 750 3 Chr3
Verbal Eyes (Vid Image) M 3 spaces, + Video Imager 1000 5 Chr3
Verbal Eyes (Cust. image) M 4 spaces, Times2 + 1200 5 Chr3
Double-Slit Pupils N Allows clear vision through air-water boundary (1) 200 .5 Chr4
Hydrosubsidium Aquagoggs N Synthetic nictitating membranes, good to 200m 200 1 SF
Live Feed Optic M 2 mile range 1000 1 I2.1
Optical Capacitor Laser N 2d6 damage, 1 shot, .5m range (3 spaces) 800 3 P1
CYBERAUDIO M Basic hearing module (6 option spaces) 500 2d6 CP20
Spectrum Cyberaudio MA Early model. -1 balance, +1/+2 Awareness 650+ 3d6-2+ Chr3
Soviet Cyberaudio M Only 2 option spaces, 50% chance of -1 ATTR 100 2-3d6 Chr4
CYBERAUDIO OPTIONS Take 1 space unless otherwise noted
Amplified Hearing N +1 Awareness using auditory cues. SWx2 200 1 CP20
Radio Link N Radio communication up to 1 mile 100 1 CP20
Phone Splice N Full cellular communication (large city only) 150 1 CP20
Scrambler N Cannot understand with out a descrambler 100 .5 CP20
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