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should be enough to get the Chronicle up and going. As the
and a pack of index cards. Some change for the copy
machine may also be helpful. The first place to look in the Chronicle progresses, the Storyteller should be prepared to
return to the library. This time, the Storyteller should use
library is in the Reference Section. You should find a good
set of encyclopedias (preferably the Encyclopedia the card catalog to find books and other materials to
Britannica). Look under "England" to get a general provide even more detail to further enrich the Chronicle.
These will help add authentic attitude and feel, for every
overview of the country and its history, paying special
attention to the Victorian Era. Make a quick outline and era has had its distinct features. For instance, the people of
use the index cards to note prominent figures, including Victorian England were far more convinced of their
superiority and place in the world than are people today.
some from before the era who might make interesting
celebrity Vampires. At this point, you should also begin to
Now comes the nuts and bolts of setting up the Chronicle.
consider whether or not to include Werewolves, Magi and
A good way to start is to go through the character sheet and
other strange denizens in your Chronicle along with the
skills list in both Vampire and The Players Guide and
Kindred.
decide which ones will be applicable to a Chronicle set in
By now, you should be getting some basic plot and theme Victorian London. At this point, the Stor yteller should also
decide what Flaws and Merits will be available. Assemble
ideas for your Chronicle based on the setting. The time has
come to start to really focus in on the Victorian Era. Check the Troupe, have it start setting up characters and proceed
the encyclopedia again as most of them should have a from there.
separate section on the Victorian Era, including a
An example of a Victorian London Chronicle might go
bibliography for more in-depth research. Now you can
something like this: The Chronicle starts in 1881 with the
begin to really get a feel for the period. Look in the
theme of the struggle to advance socially and what kind of
encyclopedia for the entry for London, which should have,
ruthlessness it takes to do so. The Players are Neonates
among other things, a fairly extensive history of the city
who have recently been presented to the Prince of London.
itself.
The Storyteller plans to use the Followers of Set and some
of their human allies in the London underworld as the
If possible, you should photocopy this material and make it
available for your players to help them develop their main villains of the piece.
characters' backgrounds and Preludes. This background
Sherlock Holmes and company will gradually make their
will also help the Storyteller develop various plots and
presence felt as the Chronicle progresses. Count Dracula
subplots for the Chronicle. By now the Storyteller should
will also make his presence felt, but in an indirect way. The
also begin to consider the starting year for the Chronicle.
climax of the first Chronicle will be the hunt for Jack the
(For the sake of example we'll say that the Storyteller
Ripper. The Storyteller hasn't quite decided yet who or
decided on the year 1881.)
what the Ripper is but that can be decided later on.
By now, there should be a number of index cards with
As a subplot, the Storyteller is going to have the Followers
names of famous people on them. Now comes an
of Set attempt to infiltrate and subvert an oc cult society.
important decision point. Victorian London was home to
All of this is done against the panoramic backdrop of the
many famous fictional characters and one all too
foggy streets of one of the greatest cities in the world.
terrifyingly real one. Sherlock Holmes, Doctor John
Careful attention will be paid to social status and class
Watson and their archenemies, Professor Moriarty and
differences. (If you think the Ventrue are snobs now,
Colonel Sebastian Moran, are probably the most famous
imagine what they must have been like in Victorian
fictional residents of Victorian London.
England.) With enough research and attention to details,
the world of Victorian London can be made to seem real.
The question the Storyteller should ask is, "Do they exist in
my campaign and if they do, how large a part do they There are other worlds as well, so let's have a look at some
play?" Certainly, Sherlock Holmes, with his vast intellect, of them and the possibilities they present.
powers of deduction and iron will, would make a
formidable Vampire hunter, as would Professor Moriarty. Other Worlds
Having such powerful NPCs running about would certainly
Carpe Nocturnem (Seize the Night) - Ancient Rome
add a great deal to any chronicle but would also require a
figures quite prominently in several Vampire
bit more work on the part of the Storyteller.
22
Vampire Storytellers Handbook
publications. The same research methods used for 1920s and the Cthulhu Mythos. The actual mechanics of
Victorian England would work well here. Consider the converting the critters to Vampiremay take a little work
following questions: Why did Nero play the harp while but the results will be well worth it. Be forewarned,
Rome burned? What really went on in the catacombs however, that this V ampire/Call of Cthulhu crossover can
beneath the city? Who caused the downfall of this great produce an extremely grim Chronicle. Not even the
empire? All of this and Attila the Hun too. Kindred should be immune to the terrors of Great Cthulhu.
The Hundred Years War - It is a time of great Darkness: 2000 - Game Designers' Workshop has put
turbulence in Europe. France and England are busy tearing together a post -holocaust setting for its Twilight: 2000
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Linki
- zanotowane.pl
- doc.pisz.pl
- pdf.pisz.pl
- nadbugiem.xlx.pl
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